An integrated list will be added in a later version of this page.
deckcolor (default) |
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Normally, you can click the colors that your deck has and the cards will match those colors. For example for a WHITE and RED deck, the cards found may be white, red, lands, artifacts (or colorless cards), multicolored and hybrid cards that are white and red (other multicolored cards will not be shown). MULTI and the empty field will do the same - and search for colorless cards only (MULTI does not have a meaning in this search mode). |
This search will use the mana cost of the card. |
cardcolor |
More strict, as this will look at each card individually and will show it if it is one of the chosen colors. The empty field will find colorless cards (lands, artifacts). |
This search uses a generic color code of the card. |
Specials | |
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0 | Some cards cost 0, some have no mana cost. This is not the same. |
X | ...finds X in the mana cost. |
(W/U) | Hybrid is written like this. |
(B/P) | Phyrexian is written like this. |
2(W/B)U | mixture of Hybrid and normal mana cost |
GU/4WU | Split cards are written like this. |
Expansions |
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Unglued (UGL) |
Unhinged (UNH) |
Promo cards (PPR) |
Card types |
Conspiracy |
Ongoing Scheme |
Phenomenon |
Plane |
Scheme |
usage | means |
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3 | cards with a value of 3 |
4- | cards with a value of 4 or more |
5-6 | cards with a value of 5 or 6 |
-7 | cards with a value of up to 7 |
Go to All Formats, search for the Format and click on "Cards" to return to this page with the format selected.
Mana symbols | |
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{W} | Mana costs in card text are written in curly brackets. |
{W/U} {W/P} | Hybrid and Phyrexian mana costs use a slash. |
{T} | Tap symbol |
{S}, {Q} | Snow mana, Untap symbol |
Placeholders | |
CARDNAME KARTENNAME ~ | references the card itself by name |
CARDTYPE | references the card itself by type ("creature" for a card that is a creature or "instant" for a card that is an instant) |
NULL | finds cards where the text is empty |
1 |
Alesha's Vanguard
(Aleshas Vorhut)
Creature - Orc Warrior (3/3) Dash {2}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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CMC: 4 Color: Black Tags | ||||||||||||||||
2 |
Alive
Sorcery Create a 3/3 green Centaur creature token. Fuse (You may cast one or both halves of this card from your hand.)
link to Alive / Well |
CMC: 4 Color: Green Tags | ||||||||||||||||
3 |
Armed
Sorcery Target creature gets +1/+1 and gains double strike until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
link to Armed / Dangerous |
CMC: 2 Color: Red Tags | ||||||||||||||||
4 |
Away
Instant Target player sacrifices a creature. Fuse (You may cast one or both halves of this card from your hand.)
link to Far / Away |
CMC: 3 Color: Black Tags | ||||||||||||||||
5 |
Banishing Stroke
(Bannender Hieb)
Instant Put target artifact, creature, or enchantment on the bottom of its owner's library. Miracle {W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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CMC: 6 Color: White Tags | ||||||||||||||||
6 |
Beck
Sorcery Whenever a creature enters the battlefield this turn, you may draw a card. Fuse (You may cast one or both halves of this card from your hand.)
link to Beck / Call |
CMC: 2 Color: Multi Tags | ||||||||||||||||
7 |
Blessings of Nature
(Segen der Natur)
Sorcery Distribute four +1/+1 counters among any number of target creatures. Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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CMC: 5 Color: Green Tags | ||||||||||||||||
8 |
Blood
Sorcery Target creature you control deals damage equal to its power to any target. Fuse (You may cast one or both halves of this card from your hand.)
link to Flesh / Blood |
CMC: 2 Color: Multi Tags | ||||||||||||||||
9 |
Bonfire of the Damned
(Leuchtfeuer der Verdammten)
Sorcery Bonfire of the Damned deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls. Miracle {X}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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CMC: 1 Color: Red Tags | ||||||||||||||||
10 |
Breaking
Sorcery Target player mills eight cards. Fuse (You may cast one or both halves of this card from your hand.)
link to Breaking / Entering |
CMC: 2 Color: Multi Tags | ||||||||||||||||
11 |
Burn
Instant Burn deals 2 damage to any target. Fuse (You may cast one or both halves of this card from your hand.)
link to Turn / Burn |
CMC: 2 Color: Red Tags | ||||||||||||||||
12 |
Call
Sorcery Create four 1/1 white Bird creature tokens with flying. Fuse (You may cast one or both halves of this card from your hand.)
link to Beck / Call |
CMC: 6 Color: Multi Tags | ||||||||||||||||
13 |
Call of the Nightwing
(Ruf der Nachtschwinge)
Sorcery Create a 1/1 blue and black Horror creature token with flying. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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CMC: 4 Color: Multi Tags | ||||||||||||||||
14 |
Catch
Sorcery Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
link to Catch / Release |
CMC: 3 Color: Multi Tags | ||||||||||||||||
15 |
Dangerous
Sorcery All creatures able to block target creature this turn do so. Fuse (You may cast one or both halves of this card from your hand.)
link to Armed / Dangerous |
CMC: 4 Color: Green Tags | ||||||||||||||||
16 |
Devastation Tide
(Verwüstende Flut)
Sorcery Return all nonland permanents to their owners' hands. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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CMC: 5 Color: Blue Tags | ||||||||||||||||
17 |
Dirty
Sorcery Return target card from your graveyard to your hand. Fuse (You may cast one or both halves of this card from your hand.)
link to Down / Dirty |
CMC: 3 Color: Green Tags | ||||||||||||||||
18 |
Down
Sorcery Target player discards two cards. Fuse (You may cast one or both halves of this card from your hand.)
link to Down / Dirty |
CMC: 4 Color: Black Tags | ||||||||||||||||
19 |
Entering
Sorcery Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
link to Breaking / Entering |
CMC: 6 Color: Multi Tags | ||||||||||||||||
20 |
Entreat the Angels
(Anrufung der Engel)
Sorcery Create X 4/4 white Angel creature tokens with flying. Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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CMC: 3 Color: White Tags |
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